Here is how the story began:
The PC's are hired to protect a merchant caravan travelling from Raam to Tyr during the chaos that is Raam in revolution. All the PC's see this as their ticket out of town and to the free-state of Tyr. None have been there before, and all have heard the stories of freedom and happiness there. It is a long journey, and there seem to be an awful lot of them to protect a single box on an Inix caravan...
Follow the links below to read more about learn more on the topic:
- The Characters:
- Almeric: A Human Psionicist
- Chaarr: A Human Fire Priest
- Grildor: A Half-Giant Gladiator
- J'ayr: An Elf Preserver
- K'tchi: The Half-Elf Earth Priest/Preserver
- Nefka: The Halfling Thief
- Raka: The Aarakocra Fighter/Psionicist
- Smee: The Dwarf Gladiator
- Terak: The Half-Elf Bard
- Xiphias: The Mul Gladiator
- The Character Relationships:
- The Journey from Raam to Tyr:
- Trevor and company lay down the law
- The Elven tribe pursue
- The dead arise and make some trouble
- A night on the town
- A little trouble
- A whole lotta trouble
- The not-so-triumphant arrival:
- The Dracoman assists, and knows...
- An arena tournament beckons
- A visit to the market
- A new job to be done:
- The cowled man propositions
- Preparations are made
- The tournament takes place
- The passage through the Warrens
- A diversion and entry into UnderTyr
- A passage through UnderTyr:
- The cave just keeps going!?!
- The dead end (full of the dead)
- A little rest...
- The Test of "The Ten":
- The guardians arrive
- The Test begins
- The Corridor
- The Leap
- The Great Room
- Arrival at the Temple
- The Three appear
- Beyond the false temple:
- Good vs. Bad
- Doors & Duplicates
- Return from the void
- What is 'good' anyway?
- Into space & another world
- Another world?:
- Green pastures & strange creatures
- The mountain beckons (& approaches)
- An interesting climb
- The true temple
- Getting the box:
- Guardians, guardians, everywhere
- The wall
- The box
- A problematic return home:
- The Ten transformed
- Rufus reveals their fate, and their curse
- A long journey to salvation
- Follow the road to New Kurn:
- Along the ridge
- So far, So-Ut
- The Three begin to taunt
- The Three arrange a showdown
- 4 minutes of carnage
- Arrival at New Kurn
Until I return to flesh out details, good luck to you & yours...
Milgram